civ 6 city placement

civ 6 city placement


12. As a result, most cities will never work their entire 3 tile radius and doing so will be inefficient in terms of land usage. If you pick Korea, you probably want enough space to keep your campuses isolated.

I'm a longtime Civ player, and I finally purchased Civ 6 thanks to the $12 Humble Bundle monthly deal. Thanks guys. All trademarks are property of their respective owners in the US and other countries. I’ve been playing Civ 6 for almost a thousand hours now and how far I should place my cities apart is still something I fret over. But it also depends on terrain and neighbours and your victory type as well as difficulty level. I'll build only units and conquer the map.And there's no point of having max spaced out cities if you don't work all tiles.There are so many variables it's hard to come up with a specific rule. Some overlap is fine. the spots i tend to look for are by rivers and near luxuries.one of my friends however likes to keep his cities close together because he likes to wage wars and says it’s easier to defend. Cities try to gain around 14-16 tiles. I was wondering what tips you all could provide me with regarding city placement and optimal city building to maximize the benefits each city can give you. The downside is you don't have more room for wonder.The only exception is when i found an exceptional spot like natural wonder or a good coast.It depends on so many things. Additionally, is it true that the game doesn't penalize you as much for rapid expansion as it did in Civ 5? Something to grips with upfront is Civilization 6's Districts - a new feature to the series - to aid both short-term decisions and longer-term city planning..

Steam user named "Fangrimarcher" has some brilliant designs about this city placement in Civilization 6, heavily focusing on district planning.

All rights reserved. Close. Hey guys, PotatoMcWhiskey here with a video on how to settler your first city in Civ 6. Germany also kind of encourages small spaces between cities. Base idea is that more cities is always better. The Mayan people (or Maya) represent a civilization in Civilization VI. In situations where space is limited, say on islands or just on crowded maps, it is necessary to settle closer together.Finally, with walls, it makes it hard to attack a densely settled area because each city has its own bombard attack.Of course, one can't just mindlessly settle 3 tiles each apart, and it is still important to make sure cities have some production and are able to contribute. Posted by 1 year ago. (3 tiles)The reason for that is some wonders and buildings provide area effects and thus the more cities you have in the same area, the more cities are affected.The other reason is that districts and buildings provide flat yields and % modifiers are uncommon, thus having more districts is usually better in most cases.It's also hard to grow cities to high population because of amenity and housing limits. New districts can be built in a city after every 3 citizens worth of growth, meaning a city with 1-3 citizens can have 1 district, a city with 4-6 citizens can have 2 districts, and so on. If I'm settling around plains I settle a little closer as those cities grow more slowly.New comments cannot be posted and votes cannot be castPress J to jump to the feed. Having a shitload of one really important district (like campuses) is just better than having a big city with a variety of districts. Obviously, a few elements of the game have changed. Terrain, resources, potential district/wonder placement, AI Civ locations all play a part.Personally I like a good 5-6 tile separation, but again, it depends on some of the above factors. Civilization VI Best Placements for Districts and Wonders.


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