The Halfling race had lots of traditional homelands, though as a whole the race was normally nomadic. With the right background you can pick up proficiencies to replace a rogue, easily serving your part as a Face, a Scout, and Support Caster with a very simple build.The Ghostwise Halfling and the Lotusden halfling both get a Wisdom increase, making clerics possible. They are elusive and do not welcome strangers to their lands. I'm considering making a ghostwise halfling and was considering what they've got going for them, almost all of it points to monks: Stats - Dex and Wis - are obviously the prime monk stats, so this works well. Instead, they prefer to pursue a nomadic way of life within their adopted homeland, the Chondalwood, associating mainly with those of their own clan. For the Ghostwise Halfling your best bet is a trickery cleric with rogue-like skills, but you may do fine in other domains so long as you can avoid using weapons.
Other forests inhabited by these reclusive folk include the Methwood between Chessenta and Unther, and the Forest of Amtar south of the plains of the Shaar.The ghostwise halfling entry on Table 1-4: Character Regions ( If Rage wasn't limited to Strength-based weapon attacks this could be doable, but currently that's not an option.A lightfoot halfling makes a fantastic bard, adding both Dexterity and Charisma, plus other traits like Lucky and Naturally Stealthy. Halflings who didn’t wander lived mainly within human-dominated states. Silent Speech allows you to speak to your allies telepathically, and it doesn't appear to be dependent on your physical form so it should work fine while using Wild Shape.
For the Ghostwise Halfling your best bet is a trickery cleric with rogue-like skills, but you may do fine in other domains so long as you can avoid using weapons. For other druid circles, the Lotusden Halfling is generally your best bet.Any halfling will do well with a crossbow or a bow, and a stoout halfling makes as good a Defender as any dwarf would, though you'll want to stick to rapiers or whips since they're the best finesse options available.Both ghostwise and stout make fine options for the Monk, but neither is truly spectacular, but only the Lotusden Halfling can compete with the Wood Elf since ability score increases are so critical to the monk.Lightfoot's Charisma increase is tempting for the Paladin, but beyond the Charisma increase they have little to offer. Most Ghostwise clans actively avoid contact with outsiders, and try to keep their holdings hidden. Like the rock gnomes, many halflings live among Big Folk in the human lands. I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that it will be available to you in your games.Halflings are perhaps the most iconic small race in Dungeons and Dragons, dating back to its earliest editions. For the Lotusden Halfling, the Cleric is a great option and the innate spellcasting can add some interesting druid options.Ghostwise halflings make excellent moon druids. Warning: This is 3.0 Edition material. They are resourceful and quick, perfectly at home among the sprawling human lands or living apart in their own settled communities.The halflings' name for their race in Faerûn is the The wild, nearly feral ghostwise halflings rarely leave the confines of the deep forsts.
For the Lotusden Halfling, the Cleric is a great option and the innate spellcasting can add some interesting druid options. The Rogue already gets Uncanny Dodge to mitigate damage from attacks directed at the Rogue, so spending a feat on Second Chance is a poor investment.
Three major subraces of halflings dwell in Faerûn: the lightfoot halflings, the rare ghostwise, and the strongheart halflings of Luiren in the south. Stout is the better option, adding poison resistance and extra Constitution to the Paladin's already excellent durability.Any halfling subrace works for the ranger. While this is quite a fit in Wildemont, it’d be simple to place this in any campaign where there is a forest… When it comes to looking at the characteristics which are linked with them, multiple are there, and no other characters can beat it as well. Now they have a more forest-bound beginning to enjoy! or if you just have a big party, you'll get a lot of use out of this. The center of Halfling culture was, until comparatively lately, the kingdom of Luiren. Less numerous, and less well known than the jovial Lightfoot and Stout halflings, the Ghostwise prefer to live isolated in the wilderness. The halflings' name for their race in Faerûn is the hin, although most accept "halfling" with a shrug and a smile. It feels like a good, thematically-appropriate feat, I just don't know what to do with it. It could be good if you're at 19 Dexterity, but at that point Second Chance will typically be a better option. Speed 25ft - sucks, except monks wind up faster than everyone anyway. The wild, nearly feral ghostwise halflings rarely leave the confines of the deep forsts. You're making as many attacks as a Fighter, and Lucky still applies.The more rolls your party is making, the better this gets. With the release of the Explorer’s Guide to Wildemount, a few core rulebook races received a new subrace to play around with.One such core race to receive an option is the Halfling. Rogues could take it since Second Chance isn't very useful for the Rogue, but at that point Expertise in Acrobatics works fine if you're worried about being grappled. Goliath 5e Goliath 5e race is also one of the elusive and robust characters of D&D 5e Races. Lotusden may be the least-suited to the Rogue, but even then the Dexterity increase is enough for you to be functional.Lightfoot works fine, but since you're not as reliant on attack rolls and skills, Lucky isn't as useful so you're not getting much beyond ability score increases. Ghostwise halflings make excellent moon druids. Ghostwise, lotusden, and stout all make excellent rangers based on their ability score increases and other traits, and while ligthfoot's Charisma increase is largely wasted on the Ranger you might still enjoy Naturally Stealthy.The obvious choice for the Halfling, any halfling subrace works great for a rogue depending on your build.