The mod will auto-load. Updated to Holy Fury. Overwrite existing files (if any). The CK2 Wiki has an excellent and up-to-date article explaining technology. It has this to say about technology spread : Technology spreads between provinces that border each other, as well as between provinces in the demense of the same ruler even if they do not border each other. The cost is increased by 30% times the Republics with a trade post in a county have a 'Seize City' CB on the local city, subject to various constraints.
Both the trade zone controlled by the province owner and the total trade value along the entire route affect income. Now that there are trade post limits, you have to have male dynasty members who are adults in your court. The slight income bonus is merely the tip of the benefits (and with Jade Dragon DLC, risks) of the Silk Road System. Crusader Kings II, The Republic 101 Tutorial: Part 1 - YouTube You must log in or register to reply here. I try to own as many of the provinces around that sea zone as possible as the more you build up the city, the more its worth for the trade post. Crusader Kings III is soon upon us and you can pre order it today! Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! An Imperial Trade Deal with the Emperor of China doubles the income, the tax bonus and the commercial value of any trade posts within the lucky ruler's country. Also, remember to upgrade your trade ports. All trademarks are property of their respective owners in the US and other countries. Occupation or siege also reduces the value of trade flowing through the province, by 10% and 25% respectively.
Dynasties will change and adapt to changes in family and politics, swimming in a rich world of religious faith and royal pageantry. Am I the only one in CK II: TR who cannot build trade posts? However, unlike the Silk Road, provinces do not receive as large a passive boost to taxes from castles, cities and temples.
Having multiple trade posts in a single sea zone allows for you to increase their trade value which affects the entire sea zone.
Crusader Kings II is the game that launched a thousand DLCs, and pretty much spawned an unprecedented system of post-release expansions that could see a game … Merchant republic and Silk Road trade post buildings data is located at /Crusader Kings II/common/buildings/00_tradepost.txtTrans-Saharan Trade Route trade post buildings data is located at /Crusader Kings II/common/buildings/01_tradepost.txt However, they won't be able to exceed a certain limit, which is equal to 1+ their The buildings that can now be constructed to enhance a Trade Post are: Now that there are trade post limits, you have to have male dynasty members who are adults in your court.
With patch 2.8, the Silk Road has been totally revamped. II.